Rift looking to be the social, outgoing type

Jul 27th, 2010


It seems as though one of the holy grails of MMORPG development is to encourage players to be social and group up without forcing them to do so like back in the olden days of yore. Rift’s creative director, Scott Hartsman, thinks the dev team’s found the key to this problem: “We want our MMO to be a social experience and we’ve realized that it’s not that people don’t want to be social, it’s just because they don’t want to be inconvenienced.

Read the whole post at massively.

Related posts:

  1. Fantasy Earth Zero hosting double experience week If you’re a fan of Fantasy Earth Zero, then...
  2. New Rift: Planes of Telara dungeon detailed Curious about the dungeon-crawling experiences to be had in...
  3. New Making of Eorzea video sits down with Final Fantasy XIV’s composer Uematsu For many people, Nobuo Uematsu’s name is inextricably linked...
  4. Rift: Planes of Telara and End of Nations get exclusive comics at Comic-Con San Diego Comic-Con is traditionally not known for its...

Related posts brought to you by Yet Another Related Posts Plugin.

Comments are closed.